Author: Problemist
Many Grandmasters and World Champions have shown their skill in the problem arena, especially in those days when there was less of a chiasm between the art of the problem world and the practical world of the chessplayer. Emmanuel Lasker, Alexander Alekhine, Max Euwe, Vassily Smyslov – all have been known for at least one well-regarded composition. Alekhine, who is suspected of doctoring some of his game scores for publication in an attempt to make them appear more brilliant or finished, had perhaps the most interesting reason for not continuing in the compositional field, especially given the rumors surrounding some of his more famous annotations. In a quotation widely attributed to him, Alekhine allegedly wrote:
"I am very much in sympathy with the idea of chess composition. I would be quite happy to devise problems myself. But, the opponent, that obtrusive partner! What disappointment does he bring to a real artist in the chess business, who wants not just another win but works of lasting value."
One grandmaster who dabbled in chess problems was Frank Marshall, who showed very good promise with his first composition. Marshall's first problem appeared in the
Montreal Daily Star of June 19,1894 and the solution in June 26, 1894 column. That column also noted "Marshall's problem has baffled the entire corps of
Star solvers. Most chess clubs have a mascot, or at least a tender juvenile who is exhibited to strangers as the local prodigy. Mr. F.J. Marshall occupied this position in Montreal until recently, but he is beginning to bite too hard to be played with much longer. Especially as he is blossoming out as a problemist. The
Star has been favored with his first composition. It is neat and highly creditable, the more so as it is as sound as a bell.”
Here is the problem, which for the standards of the day was indeed well-constructed:
The solution is 1. Rg5! d5 2. Bd3 Kxd3 3. Rd5#. Today one would critique the flight-taking key, and Rg5 is the only move holding the king in his prison, but all pieces are necessary to the solution without the problem being cooked (possessing multiple and/or different solutions). In fact, this is a good exercise for anyone with a computer and wanting to learn something of how problems are constructed. Remove pawn g6, for example, and there is a mate in 2 by 1. Kf4. The Knight on b7 may seem superfluous, but without it, there are multiple solutions after Black’s d5 with the bishop moving to b7 or c8, and mating the king again with Rd5 after the King moves to d3.
Unfortunately, after a second, less successful problem was published in another Montreal newspaper, Frank Marshall gave up composition. However, he remained a fan of problems and studies, and took part in a number of solving contests during his lengthy career. And the skills he learned through composition and solving paid off in his over the board play. Chess problems provide players with extended calculating abilities, increased understanding of the workings of the pieces, and other benefits – for example, many chess problems contain paradoxical continuations that can help to find continuations in games never otherwise seen. Marshall’s most famous combination, for instance, could have been a chess problem.
Everyone who has been around chess for even a short time knows the famous story of Levitsky-Marshall. The story of how Marshall, on making his famous final move, was “showered with pieces of gold” from the audience is a familiar one. Most likely the story is at least partially apocryphal; some writers, such as Andrew Soltis, hypothesize that coins were thrown on the table from bets other players had made on the game. Other reports of the incident are less hyperbolic, and state Marshall was given money by chess fans for having played such a spectacular ending. Gold coins or not, the game and final position are certainly worth repeating:
Levitsky - Marshall
DSB–18.Kongress Breslau (6), 1912
1.e4 e6 2.d4 d5 3.Nc3 c5 4.Nf3 Nc6 5.exd5 exd5 6.Be2 Nf6 7.0–0 Be7 8.Bg5 0–0 9.dxc5 Be6 10.Nd4 Bxc5 11.Nxe6 fxe6 12.Bg4 Qd6 13.Bh3 Rae8 14.Qd2 Bb4 15.Bxf6 Rxf6 16.Rad1 Qc5 17.Qe2 Bxc3 18.bxc3 Qxc3 19.Rxd5 Nd4 20.Qh5 Ref8 21.Re5 Rh6 22.Qg5 Rxh3 23.Rc5 Qg3!!! 0–1
Hermann Helms, when he published the game in the Brooklyn Daily Eagle, wrote “One might search the records in vain for a counterpart to a conclusion like this. It is a genuine problem….” Helms was almost right; while the ending has a problem-like theme, it’s not in itself a problem. Whereas in Marshall’s game Levitsky could opt out into a lost endgame instead of being mated, in a chess problem the mate must be forced. The following mate in two is an example of a problem composed using the theme Marshall employed in his combination.
Mate in 2. C+
The key should not be hard to find! One theme shown in this problem is the
Pickaninny, which means all four possible moves of a pawn from its starting square figure into the defense (A bit weakly, since both 1… f6 and 1. …f5 lead to the same end, but it is still there!).
The chiasm between the world of the practical player and the chess artist is not really all that wide, and chess problems can be the bridge spanning it. A chessplayer can learn from problems and studies skills that might serve him well over the chessboard. And who knows, perhaps he may someday play a “Gold Coins” move!
Here the main variations:
1.Qg6! fxg6+ 2. Nxg6#
1. ... fxe6 2.Qe8#
1.... gxh6 2.Qg8#;
1. ... f5 2.Qe8#